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Tau Cannon

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Masterlegodude:


--- Quote from: Zeblote on April 12, 2013, 09:33:26 AM ---The why does he suggest porting exactly that model to blockland and not making a new one?

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Probably because he thought it looked low poly and assumed it would have fit right into Blockland

TheKhoz:


--- Quote from: Bushido on April 12, 2013, 01:00:30 AM ---what really

i never needed to so i never noticed

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Yeah, it's actually the first import option in Milkshape.

Although I don't know where the SMD's are within the Half-Life game files.

Masterlegodude:


--- Quote from: TheKhoz on April 12, 2013, 09:53:48 AM ---Yeah, it's actually the first import option in Milkshape.

Although I don't know where the SMD's are within the Half-Life game files.

--- End quote ---
They need to be decompiled, Milkshape 3D has stuff for compiling(?) and decompiling Half Life MDL files, but i've never used them, so i'm not sure how well it works

However, there is a MDL decompiler that i've used that works for most Source Engine games that's made by Cannonfodder (and fixed by a dude named Hooch), so you could use Half Life Source instead

SectorC:


--- Quote from: Masterlegodude on April 12, 2013, 08:56:46 AM ---Half Life was made back in the 1990s, there were some serious limitations back then

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1998 to be exact. :P

Alex Man!:

Originally, you would be able to use the Tau Cannon in Half-Life 2. This was removed from the final game, but seems to be completely finished in the leaked beta.
http://www.youtube.com/watch?v=8KLQeZAz8tI

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