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| Terrain (OH stuff I JUST WENT THERE) |
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| The Resonte!:
--- Quote from: Tomcat on April 11, 2013, 06:39:08 PM ---so we're going forward by taking something away? besides, there were bots before terrain left. see space guy's bots and amades (imo not that good, but a start.) --- End quote --- Pretty sure that destroying fossil fuels and such is allowing us to go forward in science. what's space guys bots and I think amades got fail-binned. spamming the console or something and being abusable also what does my quote have to do with anything ^ what's with me and horrible examples --- Quote from: heedicalking on April 11, 2013, 06:48:49 PM ---what a bad example. you aren't even within a reasonable spectrum. here are some better examples: * researching before building residential areas on a swamp, that way people don't get mad when they're told "uh oh you gotta move!". * removing a disease when it's first traced instead of allowing it to grow to a point where treating it will cause side-effects.please gain more experience before you duel again. --- End quote --- no offense but how does diseases remotely make people accustomed with them people don't feel safe around diseases we hate diseases usually your first one was a good example though grats ANYWAY what's so bad about the internet being a place of disaster we're literally killing people over the internet so shouldn't we have destroyed the internet before we got accustomed with it? man. |
| Tomcat:
--- Quote from: The Resonte! on April 11, 2013, 06:49:26 PM ---Pretty sure that destroying fossil fuels and such is allowing us to go forward in science. what's space guys bots and I think amades got fail-binned. spamming the console or something and being abusable also what does my quote have to do with anything ^ --- End quote --- you know nothing about the history of the internet. your ignorance is astounding. |
| otto-san:
--- Quote from: heedicalking on April 11, 2013, 06:22:46 PM ---you'd think developers would remove these problems at first instead of letting them accumulate and 'inhibit' more and more development. if these super slow terrain pieces made development 10x slower, why weren't they removed from the start? i fully support the way people are voicing their opinions making these topics. this is what happens when you cut features that players are already accustomed to this far into a game's life. see: runescape wilderness riot --- End quote --- how would they know it'd be a detriment to development of features they haven't even started on yet? perhaps not even planned? that's not how coding works. badspot didn't make the engine, and definitely didn't go into BL knowing the exact C++ workings of it. it was probably realised later on that they were becoming an inconvenience and waited awhile before pulling the trigger on removing them. though obviously i'm not badspot and am certainly not close enough to any of the developers to know any of this for sure. it's just an educated guess. voicing your opinion is fine, but a good few of the topics discussing this subject have been more along the lines of "whining". which is a blunt term for being bad at voicing your opinion. if someone wants to actually put thought and research into their opinion and post an actual good argument that's fine if they're just saying "ugh why did the devs do that please put it back god" i don't see why they should even be payed attention to and terrain+interiors are actually pretty good for some reasons. but i think the logical weighing of good and bad (forsaking aesthetics for this because they can be pretty risky to include for this kind of thing) would suggest that after v21 changes, the game is probably not 'much better off', but not 'worse off'. |
| Tomcat:
--- Quote from: otto-san on April 11, 2013, 06:51:19 PM ---how would they know it'd be a detriment to development of features they haven't even started on yet? perhaps not even planned? that's not how coding works. badspot didn't make the engine, and definitely didn't go into BL knowing the exact C++ workings of it. it was probably realised later on that they were becoming an inconvenience and waited awhile before pulling the trigger on removing them. though obviously i'm not badspot and am certainly not close enough to any of the developers to know any of this for sure. it's just an educated guess. voicing your opinion is fine, but a good few of the topics discussing this subject have been more along the lines of "whining". which is a blunt term for being bad at voicing your opinion. if someone wants to actually put thought and research into their opinion and post an actual good argument that's fine if they're just saying "ugh why did the devs do that please put it back god" i don't see why they should even be payed attention to and terrain+interiors are actually pretty good for some reasons. but i think the logical weighing of good and bad (forsaking aesthetics for this because they can be pretty risky to include for this kind of thing) would suggest that after v21 changes, the game is probably not 'much better off', but not 'worse off'. --- End quote --- it is worse off, players with lower-end computers (ie kids, which are most of the blockland players) have to deal with stuffty fps while the plethora of vehicles we have go unused because vehicle collision with bricks is stuff. |
| The Resonte!:
--- Quote from: Tomcat on April 11, 2013, 06:50:41 PM ---you know nothing about the history of the internet. your ignorance is astounding. --- End quote --- then what is the history of the internet help me understand where i went wrong or keep being unhelpful and i'll never learn but I am pretty sure amade's got fail-binned and i don't know what space guy's bots are so help me out --- Quote from: Tomcat on April 11, 2013, 06:55:59 PM ---it is worse off, players with lower-end computers (ie kids, which are most of the blockland players) have to deal with stuffty fps while the plethora of vehicles we have go unused because vehicle collision with bricks is stuff. --- End quote --- to be more specific it's "Questionable" |
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