Blockland Forums > Suggestions & Requests
Taking Requests
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Mr.Noßody:
Not sure how simple this would be to make, but Ill put it here just in case.


--- Quote from: Mr.Noßody on April 12, 2013, 06:41:13 PM ---Still need an Option Event, kind of like Prompt Events, but instead gives you several places to put options other than "Yes and No".

Kind of like:
OnActivate > Client > GiveOptions > [ Option 1 ] [ Option 2 ] [ Option 3 ] [ Option 4 ]
OnOption1 > Whatever you want
OnOption2 > Whatever you want
OnOption3 > Whatever you want
OnOption4 > Whatever you want

Typing in the four option boxes would set that text as the text on the button in the GUI and leaving it blank would hide that option button.

Would this be passable?

--- End quote ---

Oh and also, Me and Jerkface really need this. Again, may be a bit difficult.


--- Quote from: Jerkface on March 06, 2013, 11:57:00 PM ---Extra Screen Prints.

Input/output events and/or a GUI for it.

Well... this adds more screen space for statistical data.  This matters in an RPG where you may want your health displayed top right, with your mana below it...perhaps energy levels.  If you have a buff or not...  This will be useful.

It should add extra screen prints to areas of the player's visual space.  This includes the corners, extra center prints, some different bottom print locations and such.  It should be as simple as setting client -> bottomPrint currently is.

---

Inventory System w/GUI

GUI + Script

Everyone has been wanting this for years.  Please do it?  It's literally a backpack system for Blockland.  Roleplaying games have these.

With a set hotkey, customizable by RTB settings (as I want this to be server based), a player can open a personal backpack of items that looks like the brick menu.  Instead of listed bricks, it'll have items that have been picked up by the player or added through an "add item to backpack" output event.  The player can click items in the backpack, and instead of a brick selector, it'll have the players toolbelt (what we have now, the area that holds the hammer, printer and wrench) which will function as the equip screen.

--- End quote ---
hodototman:
make a gamemode where you're in a dm (any map) and your weapon upgrades as you get more kills

yes it's upgradeableweapon
otto-san:

--- Quote from: MARBLE MAN on April 12, 2013, 11:43:38 PM ---the explode can be done with the fake kill player event

--- End quote ---
he wanted an item or something i think


--- Quote from: MARBLE MAN on April 12, 2013, 11:43:38 PM ---no pringles

--- End quote ---
now that's just plain unneighbourly



--- Quote from: Mr.Noßody on April 12, 2013, 11:44:51 PM ---Not sure how simple this would be to make, but Ill put it here just in case.


--- End quote ---
would require a client mod



--- Quote from: hodototman on April 12, 2013, 11:45:45 PM ---make a gamemode where you're in a dm (any map) and your weapon upgrades as you get more kills

yes it's upgradeableweapon

--- End quote ---
gun game
MARBLE MAN:

--- Quote from: otto-san on April 12, 2013, 11:46:04 PM ---would require a client mod

--- End quote ---
Only rtb, which almost everyone has
otto-san:

--- Quote from: MARBLE MAN on April 12, 2013, 11:48:18 PM ---Only rtb, which almost everyone has

--- End quote ---
if you're talking about RTB's gui transfer thing gl

it's fairly restrictive for good reasons

i think i do remember being able to have clientcmds now though
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