Blockland Forums > Suggestions & Requests
What would you want from a firemod?
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Port:
efficiency
chrisbot6:

--- Quote from: Siren on April 15, 2013, 02:09:39 PM ---Adding cops and burnable objectives could work for some way to win

--- End quote ---
I like this idea. In the original mod, the objective was to burn a certain number of bricks. This meant that the server was constantly counting and checking stuff. But if I introduce an objective brick - possibly with a much lower flamability (word?) than everything else, it can be much simpler.
Thé Lord Tony:
Set a minimum limit of 500 bricks set on fire at once but have this changeable through RTB prefs.

Water gun that can distinguish a fire in 2 seconds if focused on one brick.

Fire burning sounds. I want to hear the roar of fire and the destruction of collapsing bricks (blockland brickbreak) on the inside.

Cubes, water bricks and baseplates can't be set on fire and I guess modterrain

Set specific events for fire using commands such as "on fire touch." I could set things like making bricks explode or simply causing the fire to spread 2x as bad.

Make bricks set on fire KILL BRICKS do not fake kill them. It won't be the same if the bricks respawned later on.

Fire sets damage to players.

Host can burn anything by default. Set an option to allow the super admin or regular admin to burn or not.

Objective is simple. Don't let the house you worked hard on burn to the ground.

I'm not really in the mood to turn this into a fireman RPG (there will be 40 fireman RPG servers). I just literally want to burn stuff. You should include an option to have or not have objectives because all I want to do is burn houses in freebuilds.

I want to be able to burn stuff while not in a minigame too.


You could edit this heat mod to instead kill you if you get too hot standing next to fire.

http://forum.blockland.us/index.php?topic=230034.0
Hotspot:

--- Quote from: Thé Lord Tony on April 16, 2013, 10:56:27 AM ----snaip-

--- End quote ---
/support

There should an option to fake kill bricks for unlimited time, and /resetdestroyedbricks
will make them re-appear
chrisbot6:

--- Quote from: Thé Lord Tony on April 16, 2013, 10:56:27 AM ---Make bricks set on fire KILL BRICKS do not fake kill them. It won't be the same if the bricks respawned later on.

--- End quote ---

--- Quote from: Hotspot on April 16, 2013, 01:34:51 PM ---/support

There should an option to fake kill bricks for unlimited time, and /resetdestroyedbricks
will make them re-appear

--- End quote ---
You can't have it both ways.

I'm adding a poll for this.

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