Blockland Forums > Suggestions & Requests

Vehicle Spawn Update

Pages: << < (2/2)

elm:


--- Quote from: otto-san on April 14, 2013, 07:39:32 PM ---ooh that'd be neat

could be done as a mod, but it'd make twice as many vehicle datablocks

unless you executed it a different way

--- End quote ---

What?

This is a simple thing to do, would only take a few lines of code lol.

otto-san:


--- Quote from: elm on April 14, 2013, 08:20:59 PM ---What?

This is a simple thing to do, would only take a few lines of code lol.

--- End quote ---
which is why i crossed out that part

RagnaTheBroedge:


--- Quote from: Greek2me on April 14, 2013, 07:58:24 PM ---What about the new setVehiclePowered event? (it's default)

--- End quote ---
still allows players to get in

MARBLE MAN:

package noRide
{
   function Armor::onMount(%this,%player,%obj,%a,%b,%c,%d,%e,%f)
   {
      if(isObject(%obj.spawnBrick) && isObject(%player.client) && %obj.getDatablock().rideable)
      {
         if(%obj.spawnBrick.noRide)
            return;
      }
      Parent::onMount(%this,%player,%obj,%a,%b,%c,%d,%e,%f);
   }
};
activatepackage(noRide);
now someone add an event  to toggle "noRide" on a brick
untested

Pages: << < (2/2)

Go to full version