Blockland Forums > Suggestions & Requests
Vehicle Spawn Update
elm:
--- Quote from: otto-san on April 14, 2013, 07:39:32 PM ---ooh that'd be neat
could be done as a mod, but it'd make twice as many vehicle datablocks
unless you executed it a different way
--- End quote ---
What?
This is a simple thing to do, would only take a few lines of code lol.
otto-san:
--- Quote from: elm on April 14, 2013, 08:20:59 PM ---What?
This is a simple thing to do, would only take a few lines of code lol.
--- End quote ---
which is why i crossed out that part
RagnaTheBroedge:
--- Quote from: Greek2me on April 14, 2013, 07:58:24 PM ---What about the new setVehiclePowered event? (it's default)
--- End quote ---
still allows players to get in
MARBLE MAN:
package noRide
{
function Armor::onMount(%this,%player,%obj,%a,%b,%c,%d,%e,%f)
{
if(isObject(%obj.spawnBrick) && isObject(%player.client) && %obj.getDatablock().rideable)
{
if(%obj.spawnBrick.noRide)
return;
}
Parent::onMount(%this,%player,%obj,%a,%b,%c,%d,%e,%f);
}
};
activatepackage(noRide);
now someone add an event to toggle "noRide" on a brick
untested