Author Topic: map2dif_plus.exe has stopped working  (Read 2304 times)

I try to export my interior but the exporter in Torque Constructor keeps crashing, here's what it says

Code: [Select]
Copying textures to C:/Users/Jesse/Desktop ...
   floor1.jpg
   cement.jpg
   wall5.jpg
Executing map2dif_plus -o "C:/Users/Jesse/Desktop" -t "C:/Users/Jesse/Desktop" "C:/Program Files/Torque/Constructor/scenes/BGBasemap.map"

map2dif - Torque .MAP file converter
  Copyright (C) GarageGames.com, Inc.
  Program version: 1.0r
  Programmers: John Folliard, Dave Moore, and Matthew Fairfax
  Built: Apr 24 2007 at 18:28:24


Loading C:/Program Files/Torque/Constructor/scenes/BGBasemap.map
Initial texture search path is set to "C:/Users/Jesse/Desktop/"

Successfully opened map file: C:/Program Files/Torque/Constructor/scenes/BGBasemap.map
  Parsing mapfile...
 * Error * Trigger must have one and only one brush (name: MustChange has 0)   done.
  Creating BSP...Cleaning Up ...

Your using the legacy DIFF exporter right?

No, i'm using Map 2 .dif Plus, its in the File-->Export menu, i ain't using the TGEA one either

You have to use the legacy DIF exporter, well atleast I think you do for Blockland.

You have to use the legacy DIF exporter, well atleast I think you do for Blockland.

Yep. Legacy DIF  works perfectly every time.

AH ok, its just I've never exported Constructor for Blockland.