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| Game Mechanic(s) Concept [Video #3] |
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| Shell:
i like this i like you let me pee on you |
| Oasis:
Perhaps signs should not be a set-standard icon, but rather an evolving symbol that through the game alters itself based on the experiences of the player. Don't want to impede too much on your idea, as I think its really quite good, just thought I'd throw something out there for ya. |
| otto-san:
--- Quote from: Oasis on May 08, 2013, 01:38:31 AM ---Perhaps signs should not be a set-standard icon, but rather an evolving symbol that through the game alters itself based on the experiences of the player. Don't want to impede too much on your idea, as I think its really quite good, just thought I'd throw something out there for ya. --- End quote --- i like that idea, but i don't feel like it'd work well with the way the game is planned to work :( |
| otto-san:
Skill types video should be out tomorrow if I don't decide to not work on it. |
| Supreme Guy:
videos are good; points very clarified. I'm still a bit etchy sketchy about the physical mechanics combination with statistical mechanics. --- Quote from: otto-san on April 20, 2013, 11:30:06 AM ---i'm thinking side-scroller if i do make it, but this is to talk about the main mechanics. --- End quote --- I'm thinking isometric might be more appropriate for this. I think your ideas are cool and all but you really need to think about physical mechanics; they're just as if not more important than statistical mechanics. |
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