Off Topic > Games

Game Mechanic(s) Concept [Video #3]

Pages: << < (4/5) > >>

Shell:

i like this

i like you

let me pee on you

Oasis:

Perhaps signs should not be a set-standard icon, but rather an evolving symbol that through the game alters itself based on the experiences of the player.

Don't want to impede too much on your idea, as I think its really quite good, just thought I'd throw something out there for ya.

otto-san:


--- Quote from: Oasis on May 08, 2013, 01:38:31 AM ---Perhaps signs should not be a set-standard icon, but rather an evolving symbol that through the game alters itself based on the experiences of the player.

Don't want to impede too much on your idea, as I think its really quite good, just thought I'd throw something out there for ya.

--- End quote ---
i like that idea, but i don't feel like it'd work well with the way the game is planned to work :(

otto-san:

Skill types video should be out tomorrow if I don't decide to not work on it.

Supreme Guy:

videos are good; points very clarified.
I'm still a bit etchy sketchy about the physical mechanics combination with statistical mechanics.


--- Quote from: otto-san on April 20, 2013, 11:30:06 AM ---i'm thinking side-scroller if i do make it, but this is to talk about the main mechanics.

--- End quote ---
I'm thinking isometric might be more appropriate for this. I think your ideas are cool and all but you really need to think about physical mechanics; they're just as if not more important than statistical mechanics.

Pages: << < (4/5) > >>

Go to full version