Author Topic: Heat Mod V4 (Small Update 4/21/13)  (Read 10863 times)

I will add the event if i had a model i would add an item

I will add the event if i had a model i would add an item
Hmm, I suppose you could borrow a model from a food mod if you asked permission.
http://forum.returntoblockland.com/dlm/viewFile.php?id=2880
http://forum.returntoblockland.com/dlm/viewFile.php?id=3924
« Last Edit: April 21, 2013, 10:01:57 PM by TristanLuigi »

I don't like reusing models, maybe pass can model me something

I don't like reusing models, maybe pass can model me something
Ok
Also, sorry I keep asking for so much, but a vignette (like the setVignette event, maybe using blue and red on multiply mode with different opacity depending on how close to 0% or 200% you are, respectively) would improve the atmosphere of the mod.

ya I could work that out

no prob


really nice work, although when you group heat bricks together it glitches.
« Last Edit: April 22, 2013, 04:33:01 AM by Tezuni 2.0 »

really nice work, although when you group heat bricks together it glitches.
really? did you download the new version because I'm pretty sure I fixed it

Wow swollow, you always come up with something fun and useful.

Bug Report Start
yeah, it's not doing anything now. it just has 100% heat only.

Bug Report Start
yeah, it's not doing anything now. it just has 100% heat only.
I think you have conflicting add-ons, because the heat works perfectly fine for me, try running heatmod with default addons only and report back

i have a suggestion: for overheating/hyperthermia, slow the player down gradually and have a black vignette (to signify you're passing out) then when the "overheating health bar" reaches 0 you tumble and lose base player health, but regain 50 "overheating health." overheating health would regenerate on its own. you could probably use the energy bar for this.

i have a suggestion: for overheating/hyperthermia, slow the player down gradually and have a black vignette (to signify you're passing out) then when the "overheating health bar" reaches 0 you tumble and lose base player health, but regain 50 "overheating health." overheating health would regenerate on its own. you could probably use the energy bar for this.
Omg this

just use the energy bar entirely!

[xxxxxxxxxxxx------------] = normal
[x-----------------------] = cold
[xxxxxxxxxxxxxxxxxxxxx---] = hot

just use the energy bar entirely!

[xxxxxxxxxxxx------------] = normal
[x-----------------------] = cold
[xxxxxxxxxxxxxxxxxxxxx---] = hot
nah that would have to be a separate playertype that used the energy bar