| Blockland Forums > General Discussion |
| bring back the Maps! |
| << < (7/14) > >> |
| K3k0m@n:
I can run max shaders, and I think that it wasn't worth removing maps for, that. |
| Swat 3:
I just want to jump off a loving building. Use. It. To. Look. At. Threads. Like. This. |
| quadilious:
--- Quote from: Igloos on April 16, 2013, 06:40:02 AM ---It wasn't worth exchanging terrains for shaders that don't work for 50% of us. --- End quote --- yes it was this game looked so outdated without shaders. the maps and terrain were horrible systems with ugly textures that didn't do anything but help lazy forgets be even lazier. this is a building game, not an exploration and rat simulation game. it was neat, but not at all used for much of anything that had to do with the core elements of the game, ie building. any serious BUILDING project almost always was built on slate. building something cool on a weird map is stupid because it can't be even loaded anywhere else. you're all the same people that try to stop technological advantages so you can live in the stone age. don't stop progress. |
| heedicalking:
--- Quote from: quadilious on April 16, 2013, 02:48:02 PM ---yes it was this game looked so outdated without shaders. the maps and terrain were horrible systems with ugly textures that didn't do anything but help lazy forgets be even lazier. this is a building game, not an exploration and rat simulation game. it was neat, but not at all used for much of anything that had to do with the core elements of the game, ie building. any serious BUILDING project almost always was built on slate. building something cool on a weird map is stupid because it can't be even loaded anywhere else. you're all the same people that try to stop technological advantages so you can live in the stone age. don't stop progress. --- End quote --- increase max texture size. easy fix by the developers there are lots of features we have that don't focus on building. just because it offers a different building approach instead of being completely free in a slate doesn't make it a bad feature. setting up forts in a bedroom is neat because you have to shape them to fit what you are given. you work with the dresser and turn it into a tower just like you would playing with legos in real life. wtf is this stuff? having terrain maps doesn't mean you are stuck in the stone age. you can have bricks, terrain, interiors and more with shaders. i haven't heard of a secret coding ritual preventing you from having two good features at once, though i have heard of a secret lazy ritual that works like that. |
| Sleven:
--- Quote from: heedicalking on April 16, 2013, 03:00:39 PM ---wtf is this stuff? having terrain maps doesn't mean you are stuck in the stone age. you can have bricks, terrain, interiors and more with shaders. i haven't heard of a secret coding ritual preventing you from having two good features at once, though i have heard of a secret lazy ritual that works like that. --- End quote --- Terrain was removed to promote further/easier development, stone age man. |
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