Blockland Forums > General Discussion
bring back the Maps!
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-Jetz-:

--- Quote from: Dillpickle on April 16, 2013, 05:51:35 PM ---But now that we have shadows, and everything I listed above, we're able to replace terrain and interiors with better builds.

--- End quote ---
Block terrains are either small or lack detail. In gameplay, they do not compare to the original. Sure, they may not have looked great, but neither does seeing a jeep rocket into the air because another bumped into it, nor does anything transparent not rendering if it's behind a transparent brick, nor does only seeing a small number of lights at once and having them pop in and out glaringly as you move. If we cut out everything from Blockland that doesn't look up to modern day standards, we'd probably have to lose shadows, too, since they look pixelated and poorly detailed even on the highest settings.
Dillpickle:

--- Quote from: -Jetz- on April 16, 2013, 06:35:30 PM ---Block terrains are either small or lack detail. In gameplay, they do not compare to the original. Sure, they may not have looked great, but neither does seeing a jeep rocket into the air because another bumped into it, nor does anything transparent not rendering if it's behind a transparent brick, nor does only seeing a small number of lights at once and having them pop in and out glaringly as you move. If we cut out everything from Blockland that doesn't look up to modern day standards, we'd probably have to lose shadows, too, since they look pixelated and poorly detailed even on the highest settings.

--- End quote ---
With that little snip you took out, I just wanted to clarify the incline in creativity and actual originality because of the removal of terrain. People have started appreciating other aspects of the game more. I myself will admit that before shaders, I was lazy and depended on the terrain to make my builds look good, when now I actually have the motivation to make it look superb.
heedicalking:

--- Quote from: Dillpickle on April 16, 2013, 09:05:43 PM ---With that little snip you took out, I just wanted to clarify the incline in creativity and actual originality because of the removal of terrain. People have started appreciating other aspects of the game more. I myself will admit that before shaders, I was lazy and depended on the terrain to make my builds look good, when now I actually have the motivation to make it look superb.

--- End quote ---
Post hoc ergo propter hoc
Dillpickle:

--- Quote from: heedicalking on April 16, 2013, 10:12:27 PM ---Post hoc ergo propter hoc

--- End quote ---
english motherforgeter, do you speak it? pump fiction reference
Bushido:
... thanks, dill, i never woulda caught that.

also he's saying that you're changing your argument to fit what the said

just in a really latin way
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