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| LeetLegacy - Ligacy Warfare <Kit 3 is now $1000/s but can save bought weapons!> |
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| tber123:
The server is chaos on the small maps. The spawn protection is a bit annoying because both of you are waiting for it to end(There is no indicator when it ends.). Small maps are a spawnkill fest. |
| Conan:
--- Quote from: tber123 on April 18, 2013, 10:25:21 PM ---The server is chaos on the small maps. The spawn protection is a bit annoying because both of you are waiting for it to end(There is no indicator when it ends.). Small maps are a spawnkill fest. --- End quote --- this. 14 players on a small map = chaos and i have to agree w/ brighter dark the sell buttons aren't working well for me. sometimes they tell me i have too little money, sometimes they give me the base prices (not adjusted) and basic info, sometimes they ask me if I want to buy it. spam clicking a buy brick with enough money to buy the weapon 50% of the time ends up with spamming the information, the other 50% of the time it actually "buys" or "regives" me the weapon. and I was wrong about this server: its not too hard to "level up" as long as you're smart about it. PPK is a pretty good starter weapon (underpowered, of course, but not overly so) and if you tag along with a guy with a higher level gun, you can let him take kills and hurt people, then when he dies, finish up the enemy with your ppk. the main issue with being able to play on this server is your latency. if you have bad ping, you probably won't succeed here, even with the best weapons. |
| AdinX:
Of you could y'know, dual client with nobody around and just rake in the dough. Pfffft nah that wouldn't be ethically right. I mean, making 5000 points in a little under 5~10 minutes? With super low prices because of the lack of players? No, sounds horrible. My starter was the G18. I use that to clean house, then finish off stragglers with the default pistol. From there I saved up enough money (cause of my lovely 7~9 player kill streaks, all about corner camping ;)) to buy the M60E4: 60/60 clip, 1.5~ rounds a second (not a fast rate, I will admit,) and maybe 7-8 consecutive hits to kill. The accuracy on it is pretty decent too. I later invested in the AWM sniper (it goes by another name by memory. fails me, I wanna say L96.) 12/12 rounds, $1500 base... Not bad. If you can land a straight shot, it's pretty much an insta-kill. But a moving target, or of YOUR moving... Forget it lol. Took me 4 minutes to get a kill with the sniper. Way I see it, eventually when larger maps are made snipers will be more important. |
| LeetZero:
Well, to begin with, I have yet to see Burt's map but I don't think it's that small. Additionally, I already have a old map of Snowfrost that I did say I am going to implement after heavy optimization/modifications. Also once more I repeat myself, after I begin the next updates, I will fix the map rotation. Under 8/10 players, it will choose small maps. Over that, it will choose large maps. As for the sales brick, I really don't know. The thing is that it uses bunch of VCE. Like, really, bunch. --- Code: ---+-EVENT 0 1 onActivate 0 Self VCE_modVariable 0 item 0 HK: .357 Magnum +-EVENT 1 1 onActivate 0 Self VCE_modVariable 0 score 0 200 +-EVENT 2 1 onActivate 0 Self VCE_modVariable 0 score 3 <var:mg:inflation> +-EVENT 3 1 onActivate 0 Self VCE_loadVariable 0 HK: .357 Magnum +-EVENT 4 1 onActivate 0 Client VCE_ifVariable <var:br:item> 0 1 5 7 +-EVENT 5 1 onVariableTrue 0 Player VCE_modVariable item2 0 <var:br:item> +-EVENT 6 1 onVariableTrue 0 Client ChatMessage <color:FFFFFF>You reclaimed the <color:FFFF00><var:br:item><color:FFFFFF>. +-EVENT 7 1 onVariableFalse 0 Self VCE_retroCheck 5 4 <var:br:score> 8 11 +-EVENT 8 1 onVariableFalse 0 Self VCE_modVariable 0 scoredif 0 <var:br:score> +-EVENT 9 1 onVariableFalse 0 Self VCE_modVariable 0 scoredif 2 <var:cl:score> +-EVENT 10 1 onVariableFalse 0 Client ChatMessage You need $<var:br:score> to buy the <var:br:item>! You need $<var:br:scoredif> more! +-EVENT 11 1 onVariableTrue 0 Player VCE_ifVariable timer<var:br:item> 0 1 12 22 +-EVENT 12 1 onVariableFalse 0 Player VCE_modVariable timer<var:br:item> 0 1 +-EVENT 13 1 onVariableFalse 5000 Player VCE_modVariable timer<var:br:item> 0 0 +-EVENT 14 1 onVariableFalse 0 Client ChatMessage <color:FFFF00>Click again to buy the <var:br:item> for $<var:br:score>. +-EVENT 15 1 onVariableTrue 0 Client ChatMessage <color:00FF00>You successfully bought the <var:br:item>. +-EVENT 16 1 onVariableTrue 0 Player VCE_modVariable item2 0 <var:br:item> +-EVENT 17 1 onVariableTrue 0 Self VCE_modVariable 0 clscore 0 <var:cl:score> +-EVENT 18 1 onVariableTrue 0 Self VCE_modVariable 0 clscore 2 <var:br:score> +-EVENT 19 1 onVariableTrue 0 Client VCE_modVariable score 0 <var:br:clscore> +-EVENT 20 1 onVariableTrue 0 Player VCE_modVariable timer<var:br:item> 0 0 +-EVENT 21 1 onVariableTrue 0 Client VCE_modVariable <var:br:item> 0 1 +-EVENT 22 1 onVariableTrue 0 Self VCE_saveVariable 0 HK: .357 Magnum --- End code --- I also had a "Factory" map which I quit on. And a picture of the Snowfrost: I am also working on a Metro map, but it's not that small, it's rather long, but thin. I also have a old map by Spade, really old. It was sweet, but I don't know if he's ok with me using it. |
| AdinX:
Those all look great. Why not make a big notice asking for custom maps btw? Free labor from dedicated fans of the server. If your worried they hid events I'm pretty sure there are a variety of ways to delete the events without having to go brick to brick |
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