Blockland Forums > General Discussion
LeetLegacy - Ligacy Warfare <Kit 3 is now $1000/s but can save bought weapons!>
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cblock360:
This sever is pretty awesome.  The only problem?  Spawn killing.  What I would do is to add two or three spawns for each team.
LeetZero:

--- Quote from: Megaguy2 on April 20, 2013, 03:38:24 PM ---OR, OR, HEAR ME OUT-
LET PEOPLE loving CHOSE THEIR GUNS FROM THE SPAWNROOM WITHOUT HAVING TO PAY FOR THEM

--- End quote ---
You're annoying. Stupidly annoying.



--- Quote from: RagnaTheBroedge on April 20, 2013, 03:46:43 PM ---i did that in my massive tdm a while back, everyone loved it
i see literally no reason to restrict players' loadouts other than to be a douche and force them to play longer on your server

--- End quote ---

Removing the shop system is all together is going to make points and points raking purposeless except for prestige/bragging, at least here you have a purpose in playing more than fun, you have the ability to get weapons based on your skill and time played. Pretty much like every game does it, either for short or long time periods.


Would it make everyone feel better if the matches were shorter instead and points were tapped to the player instead of the client, and basically you get a you kill - you buy mode like in CS, a kill perhaps yielding 1/2 of a ACR altogether, but items don't save? That at least makes stuff a dozen times easier I guess, and the most expensive weapon will only be like 6 kills or something?
CheeseDragon:
I played quite a bit today and it was quite fun to be honest. One thing you could improve on is the size of the maps/amount of players needed for a map change. We had 14 players on and we were constantly changing from the map with walls that bounce to the one with a long covering spot for sniper or rifle at spawn, which were quite small maps and people could easily get to the other side and start spawnkilling in about 6 seconds
LeetZero:

--- Quote from: CheeseDragon on April 20, 2013, 05:55:25 PM ---I played quite a bit today and it was quite fun to be honest. One thing you could improve on is the size of the maps/amount of players needed for a map change. We had 14 players on and we were constantly changing from the map with walls that bounce to the one with a long covering spot for sniper or rifle at spawn, which were quite small maps and people could easily get to the other side and start spawnkilling in about 6 seconds

--- End quote ---

Fairly confused on what you mean, really.


Made a poll regarding shop system with 4 options.

5 killstreak will yield full health (previous poll winner).


3 for semi-regulation already, I think I will go with that.
Oh, and, a thing worth mentioning: Semi and CS Style would basically mean the removal of Kits, too.
The Brighter Dark:
I really think the shop system is good as-is
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