Author Topic: Waters should be eventable  (Read 1069 times)

Btw I'm working on this now. (and maybe events for the ground, too!)

Btw I'm working on this now. (and maybe events for the ground, too!)
sounds cool

What are some events that they should be able to do? They won't be able to use the same input/output events as bricks.

water
-inputs
onPlayerEnterWater>Player/Client
onPlayerExitWater>Player/Client
onRelay
-outputs
setHeight
setXYMoveSpeed
setColor
setIsLava

ground
-inputs
onPlayerTouch>Player/Client
onRelay
-outputs
setXyMoveSpeed
setColor
setCollisioning

can't really think of anything else useful, maybe some output events to change colors/properties?
« Last Edit: April 18, 2013, 10:47:43 PM by swollow »

can't really think of anything else useful, maybe some output events to change colors/properties?
Well all the output events are already available here
You'd just need input events and a way to apply them to env water if you want that