Could someone create a function for bricks that allows me to spawn more than one collision .dts object at the location of the brick so I can make more complex singular bricks; such as this?
The issue with this brick is the fact that I was limited to 8 layers of collision within the .dts, and at this point, I was required to stretch certain parts of the collision and have discovered that projectiles do not actually collide with those parts; while players collide just fine.
I need the ability of adding more collision objects that are created upon the brick being planted, that transfer stuff like paint projectile and hammering to the brick, along with support for collision, raycasting (if possible), and other related functions.