Blockland Forums > General Discussion
Blockland coded in C++
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Darksaber530:

--- Quote from: Executive on April 20, 2013, 02:17:47 PM ---Why doesn't kompressor upgrade us to torque 3D aughauah

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The source code of the engine was modified so much to make Blockland work that It is pretty much an unrecognizable engine by now. It would take forever to re add all of the custom functions and code like brick placing, .cs files would have to be coded different so pretty much every add-on out there would be useless. If they were to upgrade to Torque 3d it would take so much work they might as well upgrade to Unreal 3.
Altiris:

--- Quote from: Kalphiter on April 20, 2013, 01:29:21 PM ---Name some and I will be able to piss on each.

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I would say Unity but that's probably too easy (go for it anyways if you want). How about the Source engine? (I was looking online and there aren't really that many game engines as I thought there were Torque3D is in the list a lot which I didn't know either). Also what's the benefit of having a game engine and then a seperate rendering engine? Thanks!
Zeblote:

--- Quote from: Altiris on April 20, 2013, 06:13:51 PM ---I would say Unity but that's probably too easy

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You can't create a proper keybind manager in unity because it tells you the wrong unity keycodes on non-us layouts, and it doesn't have a way to change it
There is no way to get the key map without an external dll either so the game can't be used for webplayer

rage
Reinforcements:

--- Quote from: Zeblote on April 20, 2013, 06:34:37 PM ---You can't create a proper keybind manager in unity because it tells you the wrong unity keycodes on non-us layouts, and it doesn't have a way to change it
There is no way to get the key map without an external dll either so the game can't be used for webplayer

rage

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Are you serious? Man, that's really poor :S
Altiris:

--- Quote from: Zeblote on April 20, 2013, 06:34:37 PM ---You can't create a proper keybind manager in unity because it tells you the wrong unity keycodes on non-us layouts, and it doesn't have a way to change it
There is no way to get the key map without an external dll either so the game can't be used for webplayer

rage

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Wait what that's handicapped? Just from that... I'm gonna go and say Badspot was pretty smart for picking Torque. At the time it was probably really good but now it seems outdated to us because graphics have changed and blah blah blah. If I ever pick an indie game engine ima probably just go with Badspot and pick a torque engine. My final note
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