More colored keys.

Author Topic: More colored keys.  (Read 1496 times)

We only have 4 keys for doors and such and I'm surprised we don't have more.

What if you want a grey door or a black door or a white door?



Also I'd like to suggest a Skeleton Key that can open up any door regardless of color.

We only have 4 keys for doors and such and I'm surprised we don't have more.

What if you want a grey door or a black door or a white door?



Also I'd like to suggest a Skeleton Key that can open up any door regardless of color.
Skyrim reference?
I could try.

Skyrim reference?
Hope you know skeleton keys were before Skyrim/Oblivion.

I never played Skyrim soooo, maybe?

I made a skeleton key model
I tried making the handle? look like a rib cage or something similar

Tell me if there is anything that I could improve on.

I made a skeleton key model
I tried making the handle? look like a rib cage or something similar
[img ]http://puu.sh/2DyLZ.png[/img]
Tell me if there is anything that I could improve on.
should've been a skull instead of a ribcage...

I made a skeleton key model
I tried making the handle? look like a rib cage or something similar

Tell me if there is anything that I could improve on.

Meh. Pretty good.

We only have 4 keys for doors and such and I'm surprised we don't have more.

What if you want a grey door or a black door or a white door?



Also I'd like to suggest a Skeleton Key that can open up any door regardless of color.
you could just place a brick the size of door the color of key ans name the door and set the bricks sized door and set the events to: onkeymatch>NAMEDBRICK(name of door)>door>toggle.

its easy but  you need to dup the brick to all sides

you could just place a brick the size of door the color of key ans name the door and set the bricks sized door and set the events to: onkeymatch>NAMEDBRICK(name of door)>door>toggle.

its easy but  you need to dup the brick to all sides

Then I'm left with 3 keys instead of 4 as intended.

I've already offered to do the 1 line of code that requires any sort of change as long as I had models. This topic has come up before.

I've already offered to do the 1 line of code that requires any sort of change as long as I had models. This topic has come up before.

What about recoloring the default keys?

Skyrim reference?
seriously. even just in terms of TES, skyrim isn't the first appearance of the skeleton key
What about recoloring the default keys?
all the default keys have different shapes, right? so, even if it would take a little more effort, I think it would be better to continue with that trend

Skyrim reference?
I could try.
Skeleton key: a key with nearly the whole substance of the bit filed away so that it may open various locks.
Skyrim took that from society, just like other games have, such as oblivion.

Kind of like if someone were to say "Make a Tiger add-on"
You wouldn't say, Zoo Tycoon Reference?

The more you know.

all the default keys have different shapes, right? so, even if it would take a little more effort, I think it would be better to continue with that trend
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