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Zay's Rocket Silo CTF

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Bushido:

this looks like something i would have made

is that the point?

MAN these pills fly in the face of all the sweet-ass bushido styles you got goin on

you should replace them with the Iban's (and by that i mean 'my') medkit model.
judging by the little tooltip that you get when you pick one up it is definitely based offa my medkit, so i don't see why you wouldn't

also you really should add some lights. get some chiaroscuro going. use them to point out high-traffic areas, so players stay in a specific easy-to-manuever area before trying to flank off the beaten path and proceeding to get hella lost

DJ3K:

Badass build, but you have too many SAs IMO. You should only need 2-5 SAs on a server.

Zeblote:


--- Quote from: DJ3K on April 20, 2013, 03:29:37 PM ---Badass build, but you have too many SAs IMO. You should only need 2-5 SAs on a server.

--- End quote ---
You can't have too many admins

Bushido:

... yes you can

and beyond that you really should just have normal admins

if they start skirmishing with eachother, just ban them collectively as super admin

PaintsForum:

Pretty good looking build, but it would look a lot more silo-ey if it was more closed off from the outside (Maybe have an event system to open/close the silo hatch?) and perhaps some more details.

I wouldn't trust tetronaut with administrative privileges knowing his how his server is looked upon in that area, but other than that, I can't read The entire server looks excellent.

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