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Fixed Physics

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Megaguy2:

Except this isn't fixed at all and vehicle collision is still the main issue. Why are you saying this is such an easy fix? It's also going to lag horrendously so what's the point?

Greek2me:

It's not a "fix" so much as a "workaround". But it's good enough until Badspot actually fixes the physics.

Altiris:


--- Quote from: Plexious on April 23, 2013, 09:08:57 PM ---Yes.

--- End quote ---
Ohhh baby

nerraD:


--- Quote from: Plexious on April 23, 2013, 08:35:57 PM ---Not with Kaphost!

--- End quote ---
I didn't even mention a dedicated host. I mean in general.

Again:

--- Quote from: nerraD on April 23, 2013, 05:12:14 PM ---wouldn't that tend to slow down the server's performance though at 10 - 20 vehicles?

--- End quote ---


Darksaber530:


--- Quote from: nerraD on April 23, 2013, 05:12:14 PM ---wouldn't that tend to slow down the server's performance though at 10 - 20 vehicles?

--- End quote ---
6000 hulls
29 lines of code couldn't be THAT bad, could it?

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