Blockland Forums > General Discussion
Im sorry but I am getting tired of the engine limitations
Reinforcements:
--- Quote from: Chrono on April 23, 2013, 09:52:57 PM ---So what? I've never even played a racing game with 20 players till I played Blockland anyways.
That's not an engine limitation. This can be fixed with mere scripts.As far as I'm aware Badspot looked into this problem.A majority of the gaming world uses raycasts, which are also available to us.It's a limit he set. If you look at MarbleMan's castle defense, that's made with only static shapes. JVS also uses static shapes.Not sure what you're even talking about here.That's an overexaggeration. We can have over 4000 datablocks and the default files barely break 1000, if even passing 300. You're obviously enabling more than just two weapon packs, and while we're on that subject, why are you enabling multiple weapon packs? Are you trying to make an incredibly imbalanced server? Any sensible server host forgets there even is a datablock limit because they only enable what they need.
And you didn't even touch up on the more important limits, like object count, packet rate, and float lengths.
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--- Quote from: Port on April 24, 2013, 03:39:21 AM ---This is not an engine limitation.
They're fine in my opinion.
This is a projectile/explosion setting, go complain to the add-on maker.
I'm pretty sure a higher framerate would fix that though.
There are several ways to make fast moving projectiles.
I had about 1730 static shapes on my server yesterday. What are you talking about?
This makes no sense. The reason the C4 uses the rocket launcher projectile is because the creator was lazy.
If you reach the datablock limit then you have too many add-ons.
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I know you guys want to be smart about it but I mean really, at least the vehicle physics should have been fixed by now. Sure you could fix a lot with scripts, but that's no way to fix physics. If Badspot said he has a fix but he still needs to implement it, what's he waiting for? All we're getting are add-ons. Some of which, he didn't even make!
Titanium Man:
i wish the physics in blockland matched roblox's, like you can build a giant-ass ship and actually make it float and break, and if you build a skyscraper, you blow away a leg off of it and watch it collapse realisticly
can't do that in blockland
but i guess the closest thing is fakekill, but thats not exactly right
Chrono:
--- Quote from: Reinforcements on April 24, 2013, 09:56:26 AM ---I know you guys want to be smart about it but I mean really, at least the vehicle physics should have been fixed by now. Sure you could fix a lot with scripts, but that's no way to fix physics. If Badspot said he has a fix but he still needs to implement it, what's he waiting for? All we're getting are add-ons. Some of which, he didn't even make!
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No, he says he knows the problem just needs to figure out how to fix it.
Nexus:
I'm more bothered by the newly hard-coded limit on how bricks can no longer be placed below a height of 0
Also the way vehicles now bug out even worse then before when going through the ground. It used to be that if your place hit the ground and went through, you just fly back up through the ground again.
Now when a vehicle gets stuck in the ground, it is a spaztastic mess until it is respawned.
Also all the ridiculous rendering issues with semi transparent bricks
Reinforcements:
--- Quote from: Nexus on April 24, 2013, 03:42:50 PM ---I'm more bothered by the newly hard-coded limit on how bricks can no longer be placed below a height of 0
Also the way vehicles now bug out even worse then before when going through the ground. It used to be that if your place hit the ground and went through, you just fly back up through the ground again.
Now when a vehicle gets stuck in the ground, it is a spaztastic mess until it is respawned.
Also all the ridiculous rendering issues with semi transparent bricks
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WHAT!?
Oh man, this has got to stop.