Blockland Forums > General Discussion
Im sorry but I am getting tired of the engine limitations
TheKid:
--- Quote from: Altiris on April 24, 2013, 09:05:47 PM ---Consdering the game has been released for about 6 years, most of the bugs should have been fixed already.
You're calling me an idiot because I am complaining about certain limits that can be raised, yet how come they haven't been raised by now? "Blockland is a sandbox game not an FPS", thats a pretty contradictory statement considering that your suppose to have complete or a lot of freedom as to what you can do in the game, you're saying I can't have a gun server because the game isn't marketed as a FPS game? Well then I guess I can't host a racing server either because this is a sandbox game and not a racing game (that's basically what you are implying, why didn't you say something like this for my first point of how we can only have 20 vehicles if that's youre way of thinking, all you did was agree with me and call me a new player).
Either actually contribute or just stop answering my annoyances with the game by "No duh" and "we'll OF COURSE"
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why
Altiris:
--- Quote from: TheKid on April 24, 2013, 11:10:09 PM ---why
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Alright that's it, I quit (joking). I'm done, I'm not locking because Ephi would like it to remain open so go ahead guys. On my sort of second final note, I would hope an Anti Aliasing option was added default into blockland so I won't have to download some software made by a random person constantly running in the background just to put 4x AA for only Blockland.
Titanium Man:
but i have to say in terms of physics roblox is way better, but their horrible slow-ass servers ruin that
MARBLE MAN:
--- Quote from: Chrono on April 23, 2013, 09:52:57 PM ---If you look at MarbleMan's castle defense, that's made with only static shapes.
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I was mentioned,
Life complete
Self Delete by stab
marbal is kill
Port:
--- Quote from: computermix on April 24, 2013, 11:07:02 PM ---The sad answer is yes. This is a flaw in the networking code. The client must "send it's seed" to the server in order for the server to trace the same randomized bullet angles. Hackers have abused this method in many engines for no spread, unfortunately. But it's the only way for an efficient, good looking client prediction and realistic gameplay.
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Can't you do it the opposite way though? The server could create a random seed and share it with the client.