Blockland Forums > General Discussion
I wish Blockland had dynamic bricks...
otto-san:
--- Quote from: ResonKinetic on April 24, 2013, 07:49:50 PM ---Yeah, a lot of games don't allow as much freedom as Blockland does, but still, like I said before, I'm sure Torque could be doing more.
--- End quote ---
I think you're underestimating how much it's doing.
ResonKinetic:
--- Quote from: otto-san on April 24, 2013, 08:01:22 PM ---I think you're underestimating how much it's doing.
--- End quote ---
Well, I don't exactly know what Torque is and isn't capable of, but if it's been able to do so much so far, what's a little more?
Like I said though, I don't know too much about it, so I could be wrong.
Chrono:
It's not the freedom, it's what they know they can handle.
ResonKinetic:
--- Quote from: Chrono on April 24, 2013, 08:11:18 PM ---It's not the freedom, it's what they know they can handle.
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But is there someone versed in the engine that can confirm how much it can do?
Because I really want to make a moving train that doesn't require you to sit down constantly.
Altiris:
Hold on, so if the engine is Open source can't you add whatever you want in it? What actually makes the engine have limits, the openGL version? I'm not really sure how to explain this. Or, how come some games engines can have terrain and lighting (as an example) but other engines can't?