Blockland Forums > General Discussion
I wish Blockland had dynamic bricks...
<< < (8/11) > >>
Conservative:
The ghost brick movement is the closest to this type of movement we currently have; the ghost brick really does translate a smooth, but very quick motion when moved around.
Zeblote:

--- Quote from: ResonKinetic on April 23, 2013, 11:29:37 PM ---Yeah, but I think the grid should be loosened.

Don't hate me for saying this, but I kind of like the physics setup that ROBLOX has.

--- End quote ---
But the grid is what makes the brick so efficient
Mysteroo:

--- Quote from: ResonKinetic on April 24, 2013, 08:10:26 PM ---Well, I don't exactly know what Torque is and isn't capable of, but if it's been able to do so much so far, what's a little more?

--- End quote ---
That might be true, but making bricks dynamic with torque engine is much more than just a "little more."
Torque works very differently than other game engines. It's somewhat older and a can be quite a bit more limited iirc, you can't simply implement dynamic bricks without changing how the whole basic system works

As is, in a lot of ways Blockland can and is pushing torques limits already. so even "a little more" can be very impractical

Also ignore people saying "who are you." What they're basically saying is "I disagree so instead of making an argument I'm just going to question your reliability by asking who you are."
Xalos:

--- Quote from: Conservative on April 24, 2013, 09:24:48 PM ---The ghost brick movement is the closest to this type of movement we currently have; the ghost brick really does translate a smooth, but very quick motion when moved around.
--- End quote ---

I'm fairly sure that's just the client rendering it moving. From the server's point of view it experiences no movement and just goes from point A to point B instantaneously - but that would look jarring on the client side.
Ipquarx:
Unlike games that do have things like motors, etc, like Roblox, Blockland works on a fixed-grid system, you can't make bricks at any arbitrary location.
Navigation
Message Index
Next page
Previous page

Go to full version