Automatic Sound to CommandMARBLE MANTired of not knowing how to script sounds into commands, ok whatever...
Loads every sound with this format into a command
soundname
otherSoundName
AFPISHF
AFPISHF.wav
otherSoundName.wav
soundName.wav
Will load commands
/AFPISHF
/soundName
/otherSoundName
that will play their corresponding sounds
example file in downloadsFiles CAN NOT HAVE SPACES, text in sounds.txt CAN NOT HAVE SPACES and MUST HAVE A SOUND.WAV TO GO WITH IT>>Download<<>>Download Sound Example<<Commands in Example:
/popOne
/popTwo
/levelUp
/levelComplete
TF2 Sounds in wav form:http://www.youtube.com/user/Darkrai64#play/uploadsSound command (kinda) suggested:http://forum.blockland.us/index.php?topic=226782.0This was originally part of that mega thread
Please don't put whole songs in this
Music LoopingMARBLE MANREQUIRES
http://forum.blockland.us/index.php?topic=141237.0Adds an event and a script to go to the next song in a minigame or not.
To Use:onActivate > Brick(music only) > nextSong
-Will set the brick music to the next song (not the next one you set, but 0 on the list)
OR
/resetminigame
WITH 2dMusic
Will play a new song in a loop until the minigame rests again.
This requires the 2d Music player thing
>>Download<<Download
System_2dMusic
RandomMusic EventsMARBLE MANAdds an event that makes players/bricks have random music!
To Use:onActivate > Brick(music only) > setRandomMusic
onActivate > Player > setRandomMusic
onActivate > Player > stopMusic
>>Download<<