| Blockland Forums > Suggestions & Requests |
| Save/load client variables on disconnect/join |
| << < (2/2) |
| otto-san:
--- Quote from: Headcrab Zombie on April 27, 2013, 09:45:17 PM ---Oh I didn't see that. Doesn't VCE have built in saving and loading? --- End quote --- yeah but it isn't automated |
| Ephialtes:
--- Quote from: otto-san on April 27, 2013, 08:10:10 PM ---this would be for VCE variables --- End quote --- Player persistence can be used to save those: http://forum.blockland.us/index.php?topic=174411.msg4480468#msg4480468 |
| otto-san:
--- Quote from: Ephialtes on April 28, 2013, 04:58:07 AM ---Player persistence can be used to save those: http://forum.blockland.us/index.php?topic=174411.msg4480468#msg4480468 --- End quote --- is there a way to remove persistence variables? it's very likely OP doesn't want the default things to be saved |
| Greek2me:
--- Quote from: otto-san on April 28, 2013, 12:06:53 PM ---is there a way to remove persistence variables? it's very likely OP doesn't want the default things to be saved --- End quote --- I was just looking into that for my own project. I think you can just override the GameConnection::loadPersistence function. |
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