Blockland Forums > Suggestions & Requests

Save/load client variables on disconnect/join

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otto-san:


--- Quote from: Headcrab Zombie on April 27, 2013, 09:45:17 PM ---Oh I didn't see that.
Doesn't VCE have built in saving and loading?

--- End quote ---
yeah but it isn't automated

Ephialtes:


--- Quote from: otto-san on April 27, 2013, 08:10:10 PM ---this would be for VCE variables

--- End quote ---

Player persistence can be used to save those:

http://forum.blockland.us/index.php?topic=174411.msg4480468#msg4480468

otto-san:


--- Quote from: Ephialtes on April 28, 2013, 04:58:07 AM ---Player persistence can be used to save those:

http://forum.blockland.us/index.php?topic=174411.msg4480468#msg4480468

--- End quote ---
is there a way to remove persistence variables?

it's very likely OP doesn't want the default things to be saved

Greek2me:


--- Quote from: otto-san on April 28, 2013, 12:06:53 PM ---is there a way to remove persistence variables?

it's very likely OP doesn't want the default things to be saved

--- End quote ---

I was just looking into that for my own project. I think you can just override the GameConnection::loadPersistence function.

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