| Blockland Forums > Suggestions & Requests |
| Host Hider |
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| Zeblote:
--- Quote from: Plexious on April 30, 2013, 09:52:54 PM ---It's supposedly just a ClientCmd that the server can't call. --- End quote --- It can :o --- Quote from: Plexious on April 30, 2013, 09:52:54 PM ---Don't see why you wouldn't just use a regular function instead. Maybe it does just act like a regular function. --- End quote --- To protect functions like the player list commands from the scripters that want to abuse everything of which they know how to abuse it |
| Mr.Noßody:
Would anyone be willing to attempt to make this? Even privately, I wouldn't mind (I would want it however) |
| Måster Blåster:
What about the player connect message? So if this is made, 'Host connected.' won't appear, neither would 'Host has left the game.'? |
| Zeblote:
--- Quote from: Måster Blåster on May 02, 2013, 09:34:03 AM ---What about the player connect message? So if this is made, 'Host connected.' won't appear, neither would 'Host has left the game.'? --- End quote --- You would either have to package messageAll ( I don't know if it's possible ) and check whether the message is about the host leaving / joining, or you rewrite the default functions calling it The first one seems alot more simple |
| Mr.Noßody:
--- Quote from: Måster Blåster on May 02, 2013, 09:34:03 AM ---What about the player connect message? So if this is made, 'Host connected.' won't appear, neither would 'Host has left the game.'? --- End quote --- I minimally need the F2 player menu to be hidden. Just hiding the connection message would be nice, but not optimal. |
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