Blockland Forums > Suggestions & Requests
Host Hider
Zeblote:
--- Quote from: Plexious on April 30, 2013, 09:52:54 PM ---It's supposedly just a ClientCmd that the server can't call.
--- End quote ---
It can :o
--- Quote from: Plexious on April 30, 2013, 09:52:54 PM ---Don't see why you wouldn't just use a regular function instead. Maybe it does just act like a regular function.
--- End quote ---
To protect functions like the player list commands from the scripters that want to abuse everything of which they know how to abuse it
Mr.Noßody:
Would anyone be willing to attempt to make this?
Even privately, I wouldn't mind (I would want it however)
Måster Blåster:
What about the player connect message? So if this is made, 'Host connected.' won't appear, neither would 'Host has left the game.'?
Zeblote:
--- Quote from: Måster Blåster on May 02, 2013, 09:34:03 AM ---What about the player connect message? So if this is made, 'Host connected.' won't appear, neither would 'Host has left the game.'?
--- End quote ---
You would either have to package messageAll ( I don't know if it's possible ) and check whether the message is about the host leaving / joining, or you rewrite the default functions calling it
The first one seems alot more simple
Mr.Noßody:
--- Quote from: Måster Blåster on May 02, 2013, 09:34:03 AM ---What about the player connect message? So if this is made, 'Host connected.' won't appear, neither would 'Host has left the game.'?
--- End quote ---
I minimally need the F2 player menu to be hidden.
Just hiding the connection message would be nice, but not optimal.