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HOW TO: Reduce lag and frames per rate substantially in-servers

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LeetZero:

I thought running stuff in windowed is actually more lagging because the desktop is also permanently rendered, thus the smooth alt tabbing compared to full-screen alt tabbing, that being the only reason for the windowed. The thing that matters is the render resolution, which is what you said about 800 x 600. Thus no matter what res you use, in theory, fullscreen would yield more FPS.

This is not really about reducing lag substantially, this is/should be generic knowledge.

Bisjac:

yeah playing games in a window is usually a bad idea. the computer likes to split up the active memory in not so efficient ways.

Ipquarx:


--- Quote from: Igloos on April 30, 2013, 05:21:12 PM ---I changed the title, but for me it really eliminated 90% of lag.

--- End quote ---
Lag isn't dependent on the client, it's dependent on the server.

Igloos:


--- Quote from: Ipquarx on April 30, 2013, 05:23:49 PM ---Lag isn't dependent on the client, it's dependent on the server.

--- End quote ---

I can agree with that partially, however I've entered many servers before with no ping and I haven't lagged in them. It differs.

LeetZero:


--- Quote from: Igloos on April 30, 2013, 05:27:23 PM ---I can agree with that partially, however I've entered many servers before with no ping and I haven't lagged in them. It differs.

--- End quote ---
If they don't have a ping it doesn't mean they have a bad connection.

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