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Smooth Shadows - IS IT POSSIBLE?!?

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Operator¹:


--- Quote from: ShadowZero on May 03, 2013, 12:07:22 AM ---I keep wondering why a lower view distance increases shadow quality, yet further makes it look worse.

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optimization

Altiris:

This is kind of funny how this thread got bumped so randomly.

Port:


--- Quote from: ShadowZero on May 03, 2013, 12:07:22 AM ---I keep wondering why a lower view distance increases shadow quality, yet further makes it look worse.

--- End quote ---

With a lower view distance, the shadowmap needs to cover a smaller surface area. Doing so doesn't change the shadowmap size though, which means that a larger shadowmap will be used to cover a smaller area, resulting in much higher precision shadows.

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