| Blockland Forums > General Discussion |
| Dual Death Run idea (any possible flaws?) |
| << < (2/4) > >> |
| Doughboy:
Oh, ok. Sorry, looked past that. Seems like a great idea then. |
| Cuddles le Bear:
Been a while since I've seen something that requires ACTUAL TEAMWORK. The only flaw would be splitting them up. I was thinking the buttons for the traps would be ON the road to the finish. They run around and push buttons to stop the other team from running to Finish #2 while they run to Finish #1. Sounds more like it. |
| Fastlex:
Alright here is what I have so far. This is where the traps and buttons will be placed. As you can see its very easy to modify these. Making trap building very easy. I disabled shadows since the whole thing would appear to be black. |
| Igloos:
Would the maps change in each round in this DM? (assuming this is a DM styled death-run) |
| Fastlex:
--- Quote from: Igloos on May 02, 2013, 05:07:20 PM ---Would the maps change in each round in this DM? (assuming this is a DM styled death-run) --- End quote --- Thats if I could figure out how to make a map rotation. Also I'll will be publishing the save when it's done so you too can make maps for your own DDR sever. |
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