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Dual Death Run idea (any possible flaws?)

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Doughboy:

Oh, ok. Sorry, looked past that. Seems like a great idea then.

Cuddles le Bear:

Been a while since I've seen something that requires ACTUAL TEAMWORK.
The only flaw would be splitting them up. I was thinking the buttons for the traps would be ON the road to the finish. They run around and push buttons to stop the other team from running to Finish #2 while they run to Finish #1.
Sounds more like it.

Fastlex:

Alright here is what I have so far.

This is where the traps and buttons will be placed.



As you can see its very easy to modify these.
Making trap building very easy.

I disabled shadows since the whole thing would appear to be black.

Igloos:

Would the maps change in each round in this DM? (assuming this is a DM styled death-run)

Fastlex:


--- Quote from: Igloos on May 02, 2013, 05:07:20 PM ---Would the maps change in each round in this DM? (assuming this is a DM styled death-run)

--- End quote ---

Thats if I could figure out how to make a map rotation.
Also I'll will be publishing the save when it's done so you too can make maps for your own DDR sever.

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