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| VCE amount limit? |
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| CheeseDragon:
--- Quote from: NASAboy3000 on May 05, 2013, 07:08:39 PM ---No modify button? Anyways I messed up, take the = sign out of the first line so it looks like this: onActivate -> client(orwhatever) -> vceIfVariable [variableName] < [8] These events also assume that you are only going up by increments of one. --- End quote --- Oh god yeah I meant to put that, thanks for clearing that up. Also regarding your latest post just do the same thing but with 10, since its a client variable it'll do the exact same thing but until 10. If you're meaning brick variables just do: onActivate -> namedBrick(x) -> vceIfVariable[varName] < [10] onVariableTrue -> namedBrick(x) -> vceModVariable(brick) [varName] add [1] |
| Gsterman:
--- Quote from: CheeseDragon on May 06, 2013, 07:39:46 PM ---Oh god yeah I meant to put that, thanks for clearing that up. Also regarding your latest post just do the same thing but with 10, since its a client variable it'll do the exact same thing but until 10. If you're meaning brick variables just do: onActivate -> namedBrick(x) -> vceIfVariable[varName] < [10] onVariableTrue -> namedBrick(x) -> vceModVariable(brick) [varName] add [1] --- End quote --- When i do that nothing happens. I set the brick I want effected to show how much amount it has but it shows nothing. |
| LeetZero:
--- Quote from: Gsterman on May 06, 2013, 08:28:12 PM ---When i do that nothing happens. I set the brick I want effected to show how much amount it has but it shows nothing. --- End quote --- Give us the full set of events you are using. For easier use Event Saver and get the details it saved. |
| CheeseDragon:
--- Quote from: Gsterman on May 06, 2013, 08:28:12 PM ---When i do that nothing happens. I set the brick I want effected to show how much amount it has but it shows nothing. --- End quote --- I'm not quite sure what you're asking for, try putting this on the x brick: onActivate -> client -> centerPrint(can be others) -> [<var:br:varName>] This will show the value of x when you click on it, which will change depending on how many times you click the brick that makes varName 10. Also do what Leet said |
| LeetZero:
This could help a little bit more, I guess. If this won't work, either you are still somehow not making it right, or there's something wrong with the events themselves. Though I can't see what Add-On could possibly break this in any circumstance. |
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