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VCE amount limit?

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CheeseDragon:


--- Quote from: NASAboy3000 on May 05, 2013, 07:08:39 PM ---No modify button? Anyways I messed up, take the = sign out of the first line so it looks like this:

onActivate -> client(orwhatever) -> vceIfVariable [variableName] < [8]

These events also assume that you are only going up by increments of one.

--- End quote ---
Oh god yeah I meant to put that, thanks for clearing that up.

Also regarding your latest post just do the same thing but with 10, since its a client variable it'll do the exact same thing but until 10.

If you're meaning brick variables just do:
onActivate -> namedBrick(x) -> vceIfVariable[varName] < [10]
onVariableTrue -> namedBrick(x) -> vceModVariable(brick) [varName] add [1]

Gsterman:


--- Quote from: CheeseDragon on May 06, 2013, 07:39:46 PM ---Oh god yeah I meant to put that, thanks for clearing that up.

Also regarding your latest post just do the same thing but with 10, since its a client variable it'll do the exact same thing but until 10.

If you're meaning brick variables just do:
onActivate -> namedBrick(x) -> vceIfVariable[varName] < [10]
onVariableTrue -> namedBrick(x) -> vceModVariable(brick) [varName] add [1]

--- End quote ---
When i do that nothing happens.
I set the brick I want effected to show how much amount it has but it shows nothing.

LeetZero:


--- Quote from: Gsterman on May 06, 2013, 08:28:12 PM ---When i do that nothing happens.
I set the brick I want effected to show how much amount it has but it shows nothing.

--- End quote ---
Give us the full set of events you are using. For easier use Event Saver and get the details it saved.

CheeseDragon:


--- Quote from: Gsterman on May 06, 2013, 08:28:12 PM ---When i do that nothing happens.
I set the brick I want effected to show how much amount it has but it shows nothing.

--- End quote ---
I'm not quite sure what you're asking for, try putting this on the x brick:

onActivate -> client -> centerPrint(can be others) -> [<var:br:varName>]

This will show the value of x when you click on it, which will change depending on how many times you click the brick that makes varName 10.

Also do what Leet said

LeetZero:


This could help a little bit more, I guess.
If this won't work, either you are still somehow not making it right, or there's something wrong with the events themselves. Though I can't see what Add-On could possibly break this in any circumstance.

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