No modify button? Anyways I messed up, take the = sign out of the first line so it looks like this:
onActivate -> client(orwhatever) -> vceIfVariable [variableName] < [8]
These events also assume that you are only going up by increments of one.
Oh god yeah I meant to put that, thanks for clearing that up.
Also regarding your latest post just do the same thing but with 10, since its a client variable it'll do the exact same thing but until 10.
If you're meaning brick variables just do:
onActivate -> namedBrick(x) -> vceIfVariable[varName] < [10]
onVariableTrue -> namedBrick(x) -> vceModVariable(brick) [varName] add [1]