Blockland Forums > General Discussion
Why aren't we able to have more default hats?
Masterlegodude:
--- Quote from: Megaguy2 on May 06, 2013, 01:17:32 PM ---what about animations?
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You can import DSQ files and export them along with the model as a MS3D ASCII and the log even says it exports the skeleton and animations, the animations can't be played in MS3D though, either the animations break once imported into MS3D, or i'm doing something wrong
Mysteroo:
--- Quote from: Demian on May 06, 2013, 07:18:20 AM ---Badspot also lost the original player files according to Ephialtes.
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How do you lose the files when they're in the game? Can't he just kinda rip it out of the game files?
AromaniaFTW:
--- Quote from: Mysteroo on May 06, 2013, 02:11:00 PM ---How do you lose the files when they're in the game? Can't he just kinda rip it out of the game files?
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the ones in the game files are already converted and can't really be worked with well
Altiris:
--- Quote from: Xalos on May 06, 2013, 11:03:46 AM ---It's because the Avatar Saver v8 function for converting an avatar to copyable text can only support up to seven hats. That's totally the reason that Badspot has never added more hats - he somehow knew my mod would have this limit.
OGM BAEDSPAWET IZ TIEM LOERD
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Wow another limit, I'm not suprised. This game is just full of em....how long ago did Badspot say porting Blockland to the new torque engine was useless? (Most likely this was said before T3D was announced)
AlsoSulfate:
--- Quote from: Altiris on May 06, 2013, 02:46:29 PM ---Wow another limit, I'm not suprised. This game is just full of em....how long ago did Badspot say porting Blockland to the new torque engine was useless? (Most likely this was said before T3D was announced)
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did the sarcasm just go over your head or are you serious