Blockland Forums > General Discussion
Why aren't we able to have more default hats?
Executive:
--- Quote from: Zeblote on May 06, 2013, 02:38:24 AM ---Because hats are completely useless
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;•;
Megaguy2:
The avatar screen is done on un hiding and hiding parts of models. For new cosmetics to get added, Badspot has to modify the entire player model.
It takes more processing power to keep hiding and un hiding these nodes.
Crispy_:
why cant we just use .dts models for our player and a part actually gets removed when removed.
Altiris:
--- Quote from: Maxx_² on May 06, 2013, 01:10:18 AM ---...is there a limit for player customization or something?
/discuss
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I loled, since everything in this god damn has a crazy limitation.
Is that really true about how hats don't actually get removed when you take them off? Why is this?
Masterlegodude:
--- Quote from: Altiris on May 06, 2013, 06:56:00 AM ---Is that really true about how hats don't actually get removed when you take them off? Why is this?
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Because they're nodes on the player model like the hands/hooks, the feet/peg legs, etc, to have them removed would mean that they'd have to be DTS models separate from the player model and may require additional scripting(?)
It seems easier to use nodes for items in terms of scripting because of the hideNode and unHideNode functions only taking up a single line in comparison to mounting a DTS object on a node, you'd also have to have a datablock for each and every item, which, even though there's a hard to hit datablock limit, it still seems like an unnecessary usage of datablocks
But i do wonder if things would be more or less optimized if the items were separate from the player model