| Blockland Forums > General Discussion |
| creating a massive world (issues) |
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| RagnaTheBroedge:
--- Quote from: Anti-Block on May 08, 2013, 01:17:35 AM ---honestly seriously, it would be REALLY fun to traverse them, you could have a lot of detail, things like airship fights and control of seperate islands man im gettin excited just thinking about it! --- End quote --- it's too bad a floating islands rpg would then be "stealing" my idea :cookieMonster: (been working on one for a bit shh) |
| Port:
use dynamic unloading or "world areas" separated by like 4000 studs |
| Chrono:
--- Quote from: Anti-Block on May 08, 2013, 01:17:35 AM ---honestly seriously, it would be REALLY fun to traverse them, you could have a lot of detail, things like airship fights and control of seperate islands man im gettin excited just thinking about it! --- End quote --- I already planned on using floating islands if I ever made an RPG. --- Quote from: Port on May 08, 2013, 12:10:15 PM ---use dynamic unloading or "world areas" separated by like 4000 studs --- End quote --- Or, if your mod is going to have a client sided component, use multiple servers for when you pass a certain area of the map. |
| Zeblote:
--- Quote from: Chrono on May 08, 2013, 01:52:41 PM ---Or, if your mod is going to have a client sided component, use multiple servers for when you pass a certain area of the map. --- End quote --- But then you have to download datablocks and stuff again all the time |
| Chrono:
--- Quote from: Zeblote on May 08, 2013, 01:58:40 PM ---But then you have to download datablocks and stuff again all the time --- End quote --- Datablocks don't take that long to load. Unless you're running a bunch of gunpacks you don't need for your RPG. |
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