Blockland Forums > General Discussion
creating a massive world (issues)
RagnaTheBroedge:
--- Quote from: Anti-Block on May 08, 2013, 01:17:35 AM ---honestly
seriously, it would be REALLY fun to traverse them, you could have a lot of detail, things like airship fights and control of seperate islands
man im gettin excited just thinking about it!
--- End quote ---
it's too bad a floating islands rpg would then be "stealing" my idea :cookieMonster:
(been working on one for a bit shh)
Port:
use dynamic unloading or "world areas" separated by like 4000 studs
Chrono:
--- Quote from: Anti-Block on May 08, 2013, 01:17:35 AM ---honestly
seriously, it would be REALLY fun to traverse them, you could have a lot of detail, things like airship fights and control of seperate islands
man im gettin excited just thinking about it!
--- End quote ---
I already planned on using floating islands if I ever made an RPG.
--- Quote from: Port on May 08, 2013, 12:10:15 PM ---use dynamic unloading or "world areas" separated by like 4000 studs
--- End quote ---
Or, if your mod is going to have a client sided component, use multiple servers for when you pass a certain area of the map.
Zeblote:
--- Quote from: Chrono on May 08, 2013, 01:52:41 PM ---Or, if your mod is going to have a client sided component, use multiple servers for when you pass a certain area of the map.
--- End quote ---
But then you have to download datablocks and stuff again all the time
Chrono:
--- Quote from: Zeblote on May 08, 2013, 01:58:40 PM ---But then you have to download datablocks and stuff again all the time
--- End quote ---
Datablocks don't take that long to load.
Unless you're running a bunch of gunpacks you don't need for your RPG.