Blockland Forums > General Discussion

creating a massive world (issues)

Pages: << < (3/5) > >>

RagnaTheBroedge:


--- Quote from: Anti-Block on May 08, 2013, 01:17:35 AM ---honestly
seriously, it would be REALLY fun to traverse them, you could have a lot of detail, things like airship fights and control of seperate islands
man im gettin excited just thinking about it!

--- End quote ---
it's too bad a floating islands rpg would then be "stealing" my idea :cookieMonster:
(been working on one for a bit shh)

Port:

use dynamic unloading or "world areas" separated by like 4000 studs

Chrono:


--- Quote from: Anti-Block on May 08, 2013, 01:17:35 AM ---honestly
seriously, it would be REALLY fun to traverse them, you could have a lot of detail, things like airship fights and control of seperate islands

man im gettin excited just thinking about it!

--- End quote ---
I already planned on using floating islands if I ever made an RPG.


--- Quote from: Port on May 08, 2013, 12:10:15 PM ---use dynamic unloading or "world areas" separated by like 4000 studs

--- End quote ---
Or, if your mod is going to have a client sided component, use multiple servers for when you pass a certain area of the map.

Zeblote:


--- Quote from: Chrono on May 08, 2013, 01:52:41 PM ---Or, if your mod is going to have a client sided component, use multiple servers for when you pass a certain area of the map.

--- End quote ---
But then you have to download datablocks and stuff again all the time

Chrono:


--- Quote from: Zeblote on May 08, 2013, 01:58:40 PM ---But then you have to download datablocks and stuff again all the time

--- End quote ---
Datablocks don't take that long to load.

Unless you're running a bunch of gunpacks you don't need for your RPG.

Pages: << < (3/5) > >>

Go to full version