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2 versions of Blockland

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Setro:


--- Quote from: Plexious on May 07, 2013, 10:05:17 PM ---No.
Just no.

--- End quote ---


WALDO:


--- Quote from: Plexious on May 07, 2013, 10:05:17 PM ---No.
Just no.

--- End quote ---


Dr.Tyler O.:


--- Quote from: ShadowZero on May 08, 2013, 12:06:25 AM ---No, terrains encouraged people to be lazy and build on top of existing terrain, instead of building terrain, and mapmakers thought they where "special" because they could make maps.

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In my opinion, it takes more skill to model for Blockland than it does to build in it, you need to take the work that those map makers go through into consideration.

Chrono:


--- Quote from: DignityTheGreat on May 08, 2013, 11:24:45 AM ---I use "RuneScape" as an example:
RuneScape, a MMORPG game, went forgeted up, because Jagex (the people who made the game) updated RuneScape with forgeted up stuff, that no one liked. The community went smaller and smaller as the day went. Jagex noticed that and posted "News" about having a 2007 version of RuneScape. What happens if we have a community that prefers the old version more than the new version? Yeah, we would have a lot more users in the 2007 version, instead of the newer and updated version. With other words, we would split the community and ruin the whole game.

Now interpret this into Blockland:
Let's say we have Blockland v19 and the currently Blockland v21? Because a lot of people still miss Interiors & Terrains, a lot of people would probarly play Blockland v19. And the rest plays Blockland v21. We would then have a split community, and this will vary a lot. Because of this, a lot of servers would have circa 7-10 players max. Not really nice. And playing always an outdated version gets boring over time too. The next would be, that those Dedicated Hosting Services, wouldn't have any purpose anymore, because the max player count, wouldn't even go higher than 10.

So, we better stay on the newest version, which currently supports Shadows & Shaders, which loving kills Interiors & Terrains.

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Not only this, but quite a few add-ons wouldn't be compatible with both versions.

Dr.Tyler O.:


--- Quote from: DignityTheGreat on May 08, 2013, 11:24:45 AM ---I use "RuneScape" as an example:
RuneScape, a MMORPG game, went forgeted up, because Jagex (the people who made the game) updated RuneScape with forgeted up stuff, that no one liked. The community went smaller and smaller as the day went. Jagex noticed that and posted "News" about having a 2007 version of RuneScape. What happens if we have a community that prefers the old version more than the new version? Yeah, we would have a lot more users in the 2007 version, instead of the newer and updated version. With other words, we would split the community and ruin the whole game.

Now interpret this into Blockland:
Let's say we have Blockland v19 and the currently Blockland v21? Because a lot of people still miss Interiors & Terrains, a lot of people would probarly play Blockland v19. And the rest plays Blockland v21. We would then have a split community, and this will vary a lot. Because of this, a lot of servers would have circa 7-10 players max. Not really nice. And playing always an outdated version gets boring over time too. The next would be, that those Dedicated Hosting Services, wouldn't have any purpose anymore, because the max player count, wouldn't even go higher than 10.

So, we better stay on the newest version, which currently supports Shadows & Shaders, which loving kills Interiors & Terrains.

--- End quote ---

I understand what you're saying, but I still think it would be a good idea, and Badspot would benefit from it as well.

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