Blockland Forums > General Discussion
2 versions of Blockland
<< < (7/11) > >>
beachbum111111:
Honestly without maps there is really no reason to play the game. Yes it's a fun game but other people just see it as another block building game with nothing really unique about it. What separated it from the other building games before was that you are like a little Lego guy building inside a giant house. You had to go around different pieces of terrain and obstacles to build and had to get creative with building. Just like when you built Lego stuff in your room as a little kid. Terrains were the reason I checked out blockland in the first place. Because it was different from building on a flat service that nearly every other building game had at the time. Now blockland just blends in with the crowd.
Dr.Tyler O.:

--- Quote from: beachbum111111 on May 08, 2013, 05:47:48 PM ---Honestly without maps there is really no reason to play the game. Yes it's a fun game but other people just see it as another block building game with nothing really unique about it. What separated it from the other building games before was that you are like a little Lego guy building inside a giant house. You had to go around different pieces of terrain and obstacles to build and had to get creative with building. Just like when you built Lego stuff in your room as a little kid. Terrains were the reason I checked out blockland in the first place. Because it was different from building on a flat service that nearly every other building game had at the time. Now blockland just blends in with the crowd.

--- End quote ---

I couldn't have said that better myself.
Chrono:

--- Quote from: beachbum111111 on May 08, 2013, 05:47:48 PM ---Honestly without maps there is really no reason to play the game. Yes it's a fun game but other people just see it as another block building game with nothing really unique about it. What separated it from the other building games before was that you are like a little Lego guy building inside a giant house. You had to go around different pieces of terrain and obstacles to build and had to get creative with building. Just like when you built Lego stuff in your room as a little kid. Terrains were the reason I checked out blockland in the first place. Because it was different from building on a flat service that nearly every other building game had at the time. Now blockland just blends in with the crowd.

--- End quote ---
Honestly, there's a reason for 'joining the crowd'. A flat surface is simply something better to build on. I did not join Blockland for the terrains and interiors. I joined it because it was a building game. What got me to stay with Blockland though, was the moddability of it. There are far more things you can do with Blockland compared to other sandbox games. Updates to the game, and even for some of our add-ons, were taking longer because of terrains and interiors, whether or not we played on them ourselves. I always played on slate, or some variation of it. But yet, I had to code stuff to work for terrain and non-flat interiors. I wanted nothing to do with them because they limit our creativity, and look bad on top of that. But yet I still had to make my stuff work with it. I'm sure Badspot felt the same way. He always hosted on Skylands, yet with every update, he had to make everything work with non-flat interiors, and terrains. So you want slower updates and limited creativity? Good. Go find some place else for that.
Muslim:

--- Quote from: Goth77 on May 08, 2013, 05:33:09 PM ---Kept a copy of course. I still have v19 installed to my offline computer too
I do realize that. I myself enjoyed making terrain maps, and working with Torque Constructor


--- End quote ---
Email me it, too bad it's an exe
beachbum111111:

--- Quote from: Chrono on May 08, 2013, 05:59:40 PM ---Honestly, there's a reason for 'joining the crowd'. A flat surface is simply something better to build on. I did not join Blockland for the terrains and interiors. I joined it because it was a building game. What got me to stay with Blockland though, was the moddability of it. There are far more things you can do with Blockland compared to other sandbox games. Updates to the game, and even for some of our add-ons, were taking longer because of terrains and interiors, whether or not we played on them ourselves. I always played on slate, or some variation of it. But yet, I had to code stuff to work for terrain and non-flat interiors. I wanted nothing to do with them because they limit our creativity, and look bad on top of that. But yet I still had to make my stuff work with it. I'm sure Badspot felt the same way. He always hosted on Skylands, yet with every update, he had to make everything work with non-flat interiors, and terrains. So you want slower updates and limited creativity? Good. Go find some place else for that.

--- End quote ---

I didn't say that I wanted terrain and interiors back or that blockland is ruined without them. I'm saying that it just looks like an average Lego game with nothing original about it to the common gamer. Interiors and terrains gave it something unique to stand out from the crowd. Yes it is easier to make addons for it now and updates are faster but to everyone else who is looking to see if it's worth the money it just looks like an average Lego game.
Navigation
Message Index
Next page
Previous page

Go to full version