| Blockland Forums > Suggestions & Requests |
| widely-broadcasted welcome messages |
| (1/3) > >> |
| Muslim:
For instance You know how it says "Blahblah connected" it should have an OnPlayerJoin event or something like that that broadcasts the welcome message So "Blahblah connected" becomes "Blahblah has become <something humorous>" |
| hodototman:
Or maybe an RTB pref events would get a bit haywire |
| Zeblote:
For this we would have to overwrite the default function And when we overwrite the default function, we can't be sure our function covers everything important that the original does So we can't do this |
| hodototman:
--- Quote from: Zeblote on May 10, 2013, 06:57:05 PM ---For this we would have to overwrite the default function And when we overwrite the default function, we can't be sure our function covers everything important that the original does So we can't do this --- End quote --- Not necessarily; you could just edit the connection text with a simple RTB pref. |
| Zeblote:
--- Quote from: hodototman on May 10, 2013, 06:58:01 PM ---Not necessarily; you could just edit the connection text with a simple RTB pref. --- End quote --- No you can not. The message is caused by the original function. And to get rid of that small part, we have to rewrite the whole function. And since we don't know what other important things the function does, we cannot do this |
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