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| hodototman:
--- Quote from: Zeblote on May 10, 2013, 07:01:38 PM ---No you can not. The message is caused by the original function. And to get rid of that small part, we have to rewrite the whole function. And since we don't know what other important things the function does, we cannot do this --- End quote --- and overwriting a default function gets a failbin... okay lol |
| Wynd_Fox:
I don't know any scripting, but wouldn't it be possible to have something else trigger when the person enters, and it sends that to every other client? |
| Zeblote:
--- Quote from: hodototman on May 10, 2013, 07:02:45 PM ---and overwriting a default function gets a failbin... okay lol --- End quote --- That's not the problem, the problem is that we can't be sure that we aren't breaking the game --- Quote from: Wynd_Fox on May 10, 2013, 07:06:16 PM ---I don't know any scripting, but wouldn't it be possible to have something else trigger when the person enters, and it sends that to every other client? --- End quote --- Then you would have two messages when a client joins |
| Wynd_Fox:
You can't specify that it isn't to be sent to the guy who just joined? Lame. |
| Zeblote:
--- Quote from: Wynd_Fox on May 10, 2013, 07:13:14 PM ---You can't specify that it isn't to be sent to the guy who just joined? Lame. --- End quote --- You can but you can't get rid of the [name] connected. message without rewriting the default function |
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