Blockland Forums > Suggestions & Requests
looking for Quake-Type Weapon Ideas
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Bushido:

--- Quote from: Pliny on May 13, 2013, 05:33:57 PM ---I've got some ideas! They're terrible, mind you, and I came up with many of these on the go.


* A reflect-o-beam! This would be a weapon that fires a beam which can reflect off of surfaces depending on the angle at which it is fired. It would have a short range without ricocheting and would only be able to actually reflect three or four times, getting weaker with each reflection. Since it's a beam, sustained fire can create silly laser traps or constantly-shifting light shows from whoever is holding it.
i like the idea, but making the gun weaker and weaker as it rebounds makes it seem less and less useful. if anything, the inverse should be true, or the damage it does should be static throughout


* A sawblade launcher! This weapon would fire horizontal buzzsaw blades which would be affected by gravity. Upon hitting the ground, the blade will travel forwards from the throw, and backwards from its rotation, returning to the point where it was fired. However, the longer it travels in the air, the less it travels on the ground. It would be unable to travel vertical walls.
aww yeee boi sawblades all up ova dem places. this should actually be merged with the above, for extra rachet-and-clank-osity


* Defense spray! It's rather like the item of the same name from Earthbound; use it and it'll disappear, but under its effects you will take less damage. Using it multiple times will stack the effect but has a max and will not protect you from any kind of insta-death.
this is pretty cool, but i'll probably use it as a power-up, using the Kevlar Suit thing that's already been released as a base. i never would have thought of a spray can and i've played the stuff out of earthbound, that part is fantastic


* A spear gun! It fires default spears that stick out of stuff like arrows do, whilst having the same effects as the spear weapon does.
we call them 'pile bunkers' now. and they're better for it. also considering this


* An implosion gun! It creates a tiny little gravity well that briefly sucks nearby players into its target area. Pits are your friend!
hoo-hoo! love it! we'll call it the Vortex Cannon, and it could fire out little micro-rockets that cause air pressure to suddenly drop (instead of increase) and suck in enemies, crushing them with atmospheric force. forget, let's just call it the Atmo Rocket. that sounds really rad.


* An actual beam! It's an item that creates a consistent beam wherever it's pointed and does damage n' such.
i was toying with this for T+T future, then i realized that i have no idea how the forget to do beams. i'll ask port.


* A cloud gun! It shoots clouds of smoke that do slight damage and hang around for a bit. Clouds are shot out fast, but rapidly slow down. Once stopped, it will sink and evaporate, but very slowly, and possibly doing light damage to players in the cloud. Area denial and convenient cover!
it's interesting that you bring this up because this was actually the original idea for the Gauze Gun from medical 1- see, you would spray it, and all your teammates in the area would be healed up some level. keep spraying and they'd eventually reach full health, but it's faster to just use the gauze gun and nobody would use it anyway because people were barely using the gauze gun on people

but it should be noted that people ARE using the gauze gun on people, so there's some hope in humanity.

Pretty dumb suggestions. Honestly I'm not even sure if all of these are fully possible, and if they are they probably wouldn't be very fun to make. Thanks.

--- End quote ---
Paradon:
Oh, can I say one of those electric grenades from callodooty that creates an electric field which slows you? I don't think they exist in real life.
Chrono:
The Purifier
Launches capsules which upon hitting a target, release cleansing chemicals that get rid of any enhancements from that person. Side effects may include corroding of the flesh.
Slow, weak, long-lasting damage over time
Slow firing rate
Removes select enhancements, obviously, you would have to script it to remove specific enhancements from certain mods, most likely only your own. for example, that defense spray mentioned, or any similar powerups
No radius effect

Hot-Rod
Fires specialized poles that penetrate the target and heat it up from the inside. Hit the same person with enough of them and they might catch on fire!
Low damage, with a short period of damage over time
Semi-automatic
Being hit 3 more times within the damage over time period from the first shot causes instant death, depicted by the player combusting
No direct radius effect, but players turning into a fiery mass may damage nearby targets
randomtroll39:
Heres another few

Shock Cannon
Fires an electric bolt that slows down and makes enemies weaker

Tazer Dusters
Basically the shock cannon but a melee and does more damage

Laser Grapple
Sniper halfway across the map? Shoot this at them and they will come right at you

Cluster Sniper
Sniper that shoots a bomb that explodes once for 50 damage splash,the other explosion does 15 and on the 1st explosion it clusters into the 2nd explosion.10 direct impact because this was MADE for cluster

Acid pistol
A pistol....with acid damage also (if possible) it turns blockhead bots into zombie bots

Ricochet pistol
This pistol shoots a laser that ricochets on any brick that has ray casting on

Megaguy2:
You should try some of my ideas maybe
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