| Blockland Forums > General Discussion |
| Colorset color limits |
| << < (3/4) > >> |
| Xalos:
The only problem is 6 bits vs 32 bits per color. Datablocks being based on colors came about because there were a finite number of colors, not the other way around. Or at least so I assume. |
| Zeblote:
--- Quote from: Plexious on May 12, 2013, 11:17:15 PM ---So the client doesn't have to download too many datablocks when joining. 1 color = 4 datablocks 64 colors = 256 datablocks --- End quote --- One color = 7 datablocks 64 colors = 448 datablocks color[id]ExplosionParticle color[id]ExplosionEmitter color[id]DropletParticle color[id]DropletEmitter color[id]Explosion color[id]Projectile color[id]SprayCanImage |
| Plexious:
--- Quote from: Zeblote on May 13, 2013, 01:31:22 AM ---One color = 7 datablocks 64 colors = 448 datablocks color[id]ExplosionParticle color[id]ExplosionEmitter color[id]DropletParticle color[id]DropletEmitter color[id]Explosion color[id]Projectile color[id]SprayCanImage --- End quote --- Even worse. |
| Ceist:
imo remove paint can trail and spraycan image, opens up more room for 70 colors. |
| Xalos:
--- Quote from: Ceist on May 13, 2013, 01:42:14 AM ---imo remove the thing that we use to paint, opens up room for seventy colors --- End quote --- Sure, remove the image. That we need to paint things. That will definitely help us have more colors. Please don't say what should be removed if you don't even understand what the thing in question does. |
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