Author Topic: Making a no-grav physical zone with no sliding?  (Read 462 times)

Hey, guys. So I have this code for a phyiscal zone.
Code: [Select]
%this.parkourGrabZone = new PhysicalZone()
{
position = %zonePos;
scale = "0.1 0.1 0.1";
velocityMod = 0;
gravityMod = 0;
extraDrag = 2; //31;
polyhedron = "0 0 0 1 0 0 0 -1 0 0 0 1";//"0 0 0 1 0 0 0 -1 0 0 0 1";
};
Can you tell me what polyhedron is, how can I use it, and what do I do to make player walk in air normally as opposed to being slippery all over the place?

The polyhedron is the shape of the zone. What you have there seems like a plain square shape.