| Off Topic > Games |
| Call of Duty: Ghosts Megathread |
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| ChexGuy331:
--- Quote from: Marcem on May 28, 2013, 10:42:57 PM ---The point was that it looks complicated, when really it's CS:GO's version of de_inferno, much like that Doom map. --- End quote --- uh yeah, pretty terrible example when you highlight all of the unnecessary fluff in that map. take away all of the pillars and such in E1M6 and you'll still get a more complicated outline than most games today. but de_inferno is also perfect example of what modern games AREN'T doing in terms of level design. if we look at the corridors only, it looks almost similar to E1M6, if a bit simplified. |
| Harm94:
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| Bahamut:
--- Quote from: Tomcat on May 28, 2013, 11:17:43 PM ---On topic: ITT COD fanboys complaining that their game is unoriginal and boring and people point it out. --- End quote --- maybe because it's the megathread. people come here to discuss the game and what they're looking forward to. i mean if i were to go into the tf2 thread and just talk about how unoriginal the game is, etc then of course the fans are going to get mad. |
| Marcem:
--- Quote from: ChexGuy331 on May 29, 2013, 08:44:22 AM ---uh yeah, pretty terrible example when you highlight all of the unnecessary fluff in that map. --- End quote --- that was the point, once again. |
| Operator¹:
bf3 map scale is superior |
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