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| Call of Duty: Ghosts Megathread |
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| Bahamut:
flooding mid-game, wildfire starts randomly, tower falling, etc basically altering the map --- Quote from: Slammer1337 on May 21, 2013, 08:11:45 PM ---which is also on black ops 2 and to go deeper, it's only on a few of the maps in that game --- End quote --- not really, they're not very noticeable/useful/neat-looking only good one is the flood thing every few mins on that one dlc map |
| Irishbandit:
Those aren't new, just Call of Duty hasn't had them yet. Battlefield has that with its destructible terrain, more so because it's not scripted. |
| Tomcat:
--- Quote from: Bahamut on May 21, 2013, 08:13:28 PM ---flooding mid-game, wildfire starts randomly, tower falling, etc basically altering the map not really, they're not very noticeable/useful/neat-looking only good one is the flood thing every few mins on that one dlc map --- End quote --- You're acting like that's new and innovative. |
| Bahamut:
--- Quote from: Irishbandit on May 21, 2013, 08:15:32 PM ---Those aren't new, just Call of Duty hasn't had them yet. Battlefield has that with its destructible terrain, more so because it's not scripted. --- End quote --- Never said it was new :u --- Quote from: Tomcat on May 21, 2013, 08:18:20 PM ---You're acting like that's new and innovative. --- End quote --- Yeah, for CoD, it is. |
| Slammer1337:
Meh, the game could be a hell of a lot more game changing with destructive terrain caused by the player instead of a script causing a map change for a few seconds. |
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