| Blockland Forums > General Discussion |
| If We Were to ever Update to Torque3D, what do you think would happen? |
| << < (4/12) > >> |
| Quote Story:
--- Quote from: Port on May 22, 2013, 03:25:49 AM ---Why? --- End quote --- I'm sure we get a topic like this every so often |
| Altiris:
A sweet thing though would just be that if we did switch, Badspot wouldn't need to re-write or port over the new dynamic lighting as Torque3D has this already, all he would have to do is optimize it for older/newer computers. Another thing is that it supports PhysX or if you don't want that it also supports Bullet physics (which is what we have now I think) except I think you could interact with bricks after stuff has happened to them, we could also probably have more things exploding rather than fading away. |
| Port:
--- Quote from: Plate on May 22, 2013, 05:15:25 AM ---engine change. --- End quote --- Torque 3D uses the exact same scripting language as Torque Game Engine. No add-ons would need to be remade unless Badspot/kompressor would do things completely differently, which there isn't any reason to. |
| unkeldolan:
--- Quote from: Port on May 22, 2013, 07:40:53 AM ---Torque 3D uses the exact same scripting language as Torque Game Engine. No add-ons would need to be remade unless Badspot/kompressor would do things completely differently, which there isn't any reason to. --- End quote --- loving brony User was banned for this post |
| Deoxys And One Noob:
--- Quote from: unkeldolan on May 22, 2013, 07:41:41 AM ---loving brony --- End quote --- get out, don't derail this into ANOTHER GODFORSAKEN BRONY ARGUMENT |
| Navigation |
| Message Index |
| Next page |
| Previous page |