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If We Were to ever Update to Torque3D, what do you think would happen?

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Quote Story:


--- Quote from: Port on May 22, 2013, 03:25:49 AM ---Why?

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I'm sure we get a topic like this every so often

Altiris:

A sweet thing though would just be that if we did switch, Badspot wouldn't need to re-write or port over the new dynamic lighting as Torque3D has this already, all he would have to do is optimize it for older/newer computers. Another thing is that it supports PhysX or if you don't want that it also supports Bullet physics (which is what we have now I think) except I think you could interact with bricks after stuff has happened to them, we could also probably have more things exploding rather than fading away.

Port:


--- Quote from: Plate on May 22, 2013, 05:15:25 AM ---engine change.

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Torque 3D uses the exact same scripting language as Torque Game Engine. No add-ons would need to be remade unless Badspot/kompressor would do things completely differently, which there isn't any reason to.

unkeldolan:


--- Quote from: Port on May 22, 2013, 07:40:53 AM ---Torque 3D uses the exact same scripting language as Torque Game Engine. No add-ons would need to be remade unless Badspot/kompressor would do things completely differently, which there isn't any reason to.

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loving brony

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Deoxys And One Noob:


--- Quote from: unkeldolan on May 22, 2013, 07:41:41 AM ---loving brony

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get out, don't derail this into ANOTHER GODFORSAKEN BRONY ARGUMENT

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